World of Darkness: New York City
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Chimestry Modifications

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Chimestry Modifications Empty Chimestry Modifications

Post  Malakiel Tue Jan 17, 2012 11:14 am

Chimerstry
Ravnos specialty, it was inherited from the Fae itself by an ancient pact between their Matriarch Ravana and the Indi dream people. Since that arcane time this Clan of Vampires has mastered the art of illusion, to bring the imaginary to the real world and giving existence to fascinating things that otherwise would be ignored by the unbelievers. However Ravnos have to struggle with the same enemy than Fae, Disbelief itself, the dream killing energy of apathy and conformism that has plagued the entire humanity in modern nights: routine, taboo and all other forms of irrational continuism, that compels the humans to follow the lead of society without even considering their options of “what if I don’t”, is, by definition, the sworn enemy of Ravana’s Childes.

Vampire hybrid nature and the stronghold of immortality pollute their illusions making them both defiled and very resilient to the banality of the world of unbelievers. The break with their own share of Banality and be able to manifest these illusions Ravnos train the strength of will to defeat their own prejudges and those of the world around them, what makes this discipline very exhausting for the amount of concentration required to fulfil this remarkable task.

POWER OF DISBELIEF

Average Banality Ratings for Creatures (Changeling: The Dreaming)
DescriptionRating
Children3-5
Wraith4
Drunks5
Lunatics5
Traditional Mages5-7
Malkavians or Ravnos 6
Humans6-7
Werewolves7
Mummies8
Vampires8-9
Technocratic Mages8-10

Average Banality Ratings for Places:
Usually equal to the Gauntlet Rating (Werewolf: The Apocalypsis)
DescriptionRating
Technocratic Lab10
Scientist Lab9
Urban Center8
Most Places7
Rural Zone6
Deep Woods5
Magic place such as a Caerns, Nodes or Haunts4
Powerful magical places3
Most powerful magical places on Earth2

Banality of an area may change depending on the people in it, increasing or decreasing, for example if a Museum if full with average tourists it’s Banality may be lower down to 7 or even 6, as well, a convention of scientists in that same museum might cause its Banality to increase up to 8 or even 9. Banality also changes depending on the perception that a large group of people have of a place, haunted houses and other mysterious places often have Banality ratings that are considerable lower by 1, 2 or even 3 points lower than the expected average depending on the scale of the urban legend.

Ravnos illusions are very resilient to Banality, much more than Fae’s equals, because of that it won’t affect their illusions most of the time as long as they are coherent to the circumstances and expectations of witness. For example taking a knife out of the rain coat it’s perfectly logical while taking out a thermonuclear bazooka is not. All players may resist the effect of an illusion when they have strong reasons that what they’re seeing its not real, that often requires interaction with the illusion and some facts to bring it out unless the illusion it’s too outrageous (a dragon in the Madison square garden for example) each witness with reasons to disbelief may roll his own Banality rating (difficulty equal to 3 + Ravnos’ Chimerstry rating), success indicates that he’s not longer affected by it, still all other witness are as usual. Ravnos illusions are so thick that not even if a person tells that is false would break it for him, so how it have to be proven that is false in order to break. However each time a unbeliever prove that Ravnos doing is false the illusion is damaged, each round the Ravnos may resist the power of disbelief by rolling his own Willpower to achieve at least as many success were rolled by all unbelievers together, this makes extremely difficult for the Ravnos to hold psychedelic scenes in public for a long time.

To Hold Several Illusions
Concentrating in several illusions at once may be hard depending on the vampire’s skills. A Ravnos may hold an illusion without Permanency as long as he pays attention to it, regardless if it’s acoustic, visible or whatever, systematically a character may hold as many illusions as its Wits rating, as long as he can be affected by it (see it if its visible, hear it if its a sound, and so on)

* Sight of the Fae
Fae live in a world that is very different to the one we know their world manifest and interacts with our own creating amazing and sometimes terrible things that roam under the veil of disbelief, invisibles to most humans. In ancient times these creatures of now call fantasy were as real as human were, from bone and flesh: dragons, unicorns, monsters from the lake and so on, were in fact what Ravnos and Fae alike know as Chimera, creatures made of the dreaming material.

Through focusing her will to tremble the same foundations of her reason and prejudges Ravnos can “awake” to the dream reality around her. During this trance the vampire will be able to see the quintessence of dream, to distinct human from fae, to see creatures long time thought lost and myth walking down the street. This allows the vampire to resign to his own Banality as well, being able to freely interact with Chimeras around him and manifest his own dreams and imagination more easily.

System: spend one blood point and one willpower point, then roll Perception + Occultism to a difficulty equal to 4 + Surrounding Banality (or Vampire’s own Banality if it’s higher) – vampire’s willpower rating. Each success will grant the Sight of Fae to the vampire for one round, during that time no Chimerstry power will require further expenditure of willpower points in order to manifest (including this one).
The Sight of Fae allows the Ravnos to see the Chimeric World around him and to interact with it. Still Chimera from that world may also interact with the vampire still under the restrictions of disbelief veil, that means that they can even use magic on him as long as it doesn’t cause any fantastic physical effects with it.
If the Ravnos disbelief at any point this power is automatically dispelled.

** Fata Morgana
The Cainite may now create illusions that appeal to more than one sense, they are static. For example, the vampire could throw a mirage over a dank basement, making it appear to be a sumptuous boudoir, although she could not create flickering candles or a flowing fountain. The Dweomer has no physical presence, although it’s easy to make a filthy mattress on two sawhorses feel like a four-poster bed.
System: the player spends one blood point and one willpower point and roll her character’s Perception + Expression to a difficulty equal to the most representative Banality that affects the illusion, each success allows the Ravnos to affect one sense. The illusion will remain active for as long as the Ravnos concentrates in it.

*** Apparition (Exactly like the handbook’s version)

**** Permanency (Exactly like the handbook’s version)

***** Horrid Reality (Exactly like the handbook’s version)
Except that requires also one blood point expenditure aside from willpower.
Malakiel
Malakiel
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